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iPhoneCentral

All about the iPhone, iPod touch, and App Store from the Apple experts

Review: iPhone Thanksgiving apps

Posted by Philip Michaels on

Stressed about Turkey Day? The App Store has many offerings that aim to help you plan and prepare a meal. We'll help you find the worthwhile apps while staying away from the real turkeys.

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From the iPhone App Guide: Lifestyle Apps, Utilities Apps

Review: T-Mobile Tap mobile phone

Posted by Ginny Mies on
3 comments

The inexpensive T-Mobile Tap, designed by Huawei, is a stylish touch phone targeted toward tweens. While the Tap has a solid suite of communication and multimedia features, the slow interface and cramped touch keyboard keep it from being the ultimate messaging phone.

The compact Tap measures 4.2 by 2.2 by 0.5 inches thick and weighs a feather-light 3.7 ounces. Although the face of the phone is plastic, its backing is rubberized, and it feels very comfortable in the hand. Two hardware buttons (Talk, End) and a four-way directional pad with an "OK" key lie below the Tap's display. The right spine houses a dedicated camera key, a screen-lock key, and the volume rocker. On top are the power key and a mini-USB charging port/headphone jack. Unfortunately, the phone has no standard 3.5mm headphone jack.

A 2.8-inch 240-by-320-pixel touchscreen dominates the face of the phone. Though the screen is pretty low-res, the icons are large enough and clear enough to decipher, and text is still readable. The Tap's display is on the smaller side for a full touch phone (the average size of feature phone displays seems to be about 3 inches). While a 2.8-inch display is fine for messaging, I found it too small for playing back video and reading Web pages.

In my hands-on tests, I found that I had to press really hard on the Tap's plastic display to scroll through my contacts or flick through my images. The Tap supports haptic feedback, so when you press an icon or key and it registers with the phone, you receive a light vibrating sensation. This is a nice feature to have, since the Tap is fairly sluggish in responding to touch—particularly in keyboard mode. I noticed some lag between pressing a letter and seeing it appear on the screen. The haptic feedback gives you the feeling that something is happening when you hit a key—even if its letter takes a while to appear.

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  • Recommend? 2 YES 5 NO
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Gameloft to cut back on Android development

Posted by Nicholas Bonsack on
13 comments

Though you may think us to be iPhone fans all the time, we really do want to root for the underdog. Whether it's Google's Android or Palm's webOS, the smartphone industry could really use a David to the iPhone's Goliath to promote competition and better products all around.

So it comes as a bit of a downer when we hear that Android development isn't going so well. Gameloft, whom you may know for making dozens of well-designed mobile games that look an awful lot like certain other popular games, has told Reuters that it (among others) has decided to invest less in developing for the Android platform.

Gameloft's finance director Alexandre de Rochefort states that the problem is that “[the Android's application store] is not as neatly done as on the iPhone,” resulting in a market that doesn't encourage Android customers to buy applications for their phone. Rochefort further goes on to explain that “on Android, nobody is making significant revenue” because Google hasn't done a very good job of promoting software on the Android.

iPhone games alone have made for a very generous 13 percent of Gameloft's revenue in the last quarter. By comparison, Android games only make for about 0.0325 percent of that revenue—400 times less.

We've reported on a steady exodus of smaller developers from the iPhone platform, thanks to the App Store's often murky policies. If Gameloft's claims are true, we may see more of the larger developers start to move away from Android—or continue to stay away—thanks to a lack of marketing.

In the past, Google has largely relied on viral marketing, its partners, and word of mouth to promote its own products. Perhaps Google could stand to learn a thing or two from Apple's marketing?

“Hi, I'm an Android app.” “And I'm a rejected iPhone app.”

  • Recommend? 7 YES 2 NO
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Review: Geared for iPhone

Posted by Lex Friedman on

In spite of some flaws -- it can be hard to position pieces and the game is a little picky about when you're allowed to move things -- Geared is a perfectly fine puzzler that satisfies after its too-easy early stages.

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From the iPhone App Guide: Games Apps

iPhone owners demand to see Apple source code

Posted by Gregg Keizer on
63 comments

Editor’s Note: This story is excerpted from Computerworld. For more Mac coverage, visit Computerworld’s Macintosh Knowledge Center.

iPhone owners charging Apple and AT&T with breaking antitrust laws asked a federal judge this week to force Apple to hand over the iPhone source code, court documents show.

The lawsuit, which was filed in October 2007, accuses Apple and AT&T of violating antitrust laws, including the Sherman Act, by agreeing to a multi-year deal that locks U.S. iPhone owners into using the mobile carrier.

On Wednesday, the plaintiffs asked U.S. District Court Judge James Ware to compel Apple to produce the source code for the iPhone 1.1.1 software, an update that Apple issued in September 2007. The update crippled iPhones that had been unlocked, or “jailbroken,” so that they could be used with mobile providers other than AT&T. The iPhone 1.1.1 “bricked” those first-generation iPhones that had been hacked, rendering them useless and wiping all personal data from the device.

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  • Recommend? 9 YES 2 NO
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Review: Snapture for iPhone

Posted by Jeff Phillips on
1 comment

Getting the most out of the limited iPhone camera is one of the hurdles facing iPhone owners, and the sheer volume of camera apps in the App Store can be overwhelming. Snapture, from Snapture Labs, should be one of the first apps you download to get your iPhone camera up and shooting like a pro.


Portrait of the Artist as a Young Mac: Snapture offers thumbnails of each shot you’ve taken with the iPhone’s camera, so you can get a quick look at your results.

For starters, Snapture makes the entire screen of the phone the shutter button. This is handy in a lot of situations, such as taking that sharp self portrait while parasailing. This feature cannot be turned off, though, so there is the chance of an embarrassing accidental snap.

Small thumbnails of your pictures appear in the lower corner of the screen after each shot, allowing a quick look at your results. Tap these thumbnails to expand and see up to four of them, and swipe them to speedily delete or e-mail. With Snapture, there’s no need to go into another app to send out your latest pics.

The camera is fast under Snapture, allowing three shots to be fired off with a one touch setting; I actually got 4 or 5 images very quickly just by pressing the screen repeatedly. A zoom feature is also provided, although like other iPhone zooms, it does not produce the greatest quality images. One feature of Snapture I have not seen in other apps is the Touch Zone effect, which takes the picture when you remove your finger from the screen. I found this to be a great way to take pictures and limit camera shake.

Snapture looks to be a one-stop solution for many of the shortfalls of the iPhone camera, and it does an admirable job. It’s the first camera substitution app I have found myself going to regularly instead of the built-in camera.

[Jeff Phillips is an educator, photographer and technology advocate. Find him on his blog or podcast.]

  • Recommend? 1 YES 1 NO
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Review: Mini Golf Wacky Worlds for iPhone

Posted by Tim Mercer on
4.0 out of 5 mice
24 User Reviews | Add yours

This fun miniature golf game lives up to its wacky moniker. More important, with five courses and three modes of play to chose from, there's plenty of replay value to be found.

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From the iPhone App Guide: Games Apps

iPhone to drive mobile game adoption

Posted by Macworld UK staff on
0 comments

Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.

Apple will drive the game market with the iPhone, according to a survey of 8,000 gamers in North America, Europe and Australia.

The survey, by Research and Markets, found that 54 percent of respondents in North America and 69 percent of respondents in Europe had played a game on their mobile phone in the past year.

In addition, 45 percent of respondents in North America and 36 percent in Europe had paid to purchase an application for their mobile phone.

It was Apple’s App Store that was the most popular service for making purchases.

Across both North America and Europe about 15 per cent of respondents already owned an iPhone or iPod touch, compared with 29 per cent that owned a Nintendo DS.

DFC analyst David Cole said: “The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked. The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years.”

Oceanhouse Media Development Director Greg Uhler said: “With the iPhone and iPod touch, Apple has finally delivered mobile developers a platform with an attractive business model and a rapidly growing installed base of active consumers.”

President of Oceanhouse Media Michel Kripalani said: “Games are expected to account for only about 23 percent of application sales on the iPhone. There are many fantastic opportunities for non-game related content on both the iPhone and iPod touch. These devices, when combined with Apple’s business model, are a much needed revolution for the mobile market.”

  • Recommend? 5 YES 0 NO
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Review: Photo geotagging apps for iPhone

Posted by Dale Gardner on
9 comments

Geotagging—adding data to a photo that reveals the location it was taken—has quite literally added a new dimension to enjoying and sharing photography. Online photo-sharing sites have added mapping capabilities, and iPhoto ’09 and other apps have made it simple to show when and where a prized photo was taken.

But for many, technology has lagged—few cameras today offer the requisite GPS support, and add-on units are expensive. But if you have an iPhone, you can start tagging photos with the help of an inexpensive application. We’ll help you pick the right one.

The basic workflow for each of these applications is similar. While shooting with your camera, you run an application on your iPhone that periodically captures your location from the built-in GPS sensor. After you’ve wrapped up your shoot, you’ll merge the location data from the phone with the pictures from your camera. That merge process is usually based on time—the GPS data delivers the precise time the fix was captured, which is mapped against the time photos were taken.


There’s a Map for That: Placetagger is simple to use, and offers a helpful map showing your current position.

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  • Recommend? 4 YES 0 NO
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AT&T strikes back at Verizon in new ad

Posted by Dan Moren on
28 comments

No, no, no, AT&T. I realize you’re trying to fight fire with fire with your new “side-by-side” ad, but when you play with fire, somebody’s going to get burned. Taking on Verizon head on by comparing your services is not exactly a win for you, especially when two of your points (most popular smartphones and 100,000 apps) are pretty much thanks to a single handset that rhymes with Sly Stone.

And even claiming a “better” 3G experience seems questionable, given your checkered history in that department. But yes, I know you have to do something after your failed attempt to sue Verizon over its ads and Verizon’s unbridled smarm. Perhaps you should have considered being the bigger person and not sinking to Verizon’s level. But if you’re going to fight in the streets, maybe you could have at least invested in a little more than Luke Wilson and a big board o’ magnets. (The full ad is embedded below.)

But now you’ve opened up a can of worms. You realize how this goes, right? To paraphrase Sean Connery from The Untouchables, you pull a Luke Wilson, Verizon pulls an Owen Wilson; you take ‘em to the courts, they take you to the cleaners. If this escalation keeps up, then pretty soon Verizon’s ads are going to be quirky, two-hour long Wes Anderson-directed affairs with Jason Schwartzman pondering the pursuit of life, love, and decent 3G coverage. Possibly in stop-motion.

Actually, I would totally watch that.

[via Gizmodo]

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  • Recommend? 11 YES 7 NO
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