Shave and a Haircut -- Maxon's hair generation system for the Cinema 4D modeling, animation, and rendering application -- has been updated to version 2.0.
The upgrade boasts a tiling system that purportedly enables hair to be rendered in one percent or less of the RAM previously needed. It accomplishes the required RAM reduction by splitting the hair into as many as 400 tiles, which are then rendered one by one instead of in a single, memory-sapping effort.
The post effect hair in version 2.0 of Shave and a Haircut generally looks more realistic thanks to a reworking of the hair renderer. The hair now shows up in reflections and behind transparent objects, thanks to a new volumetric hair shader. A new combing tool, Recomb, lets you "flick" hairs into place, with the direction of the polygons taken into account.
Save and a Haircut 2.0 also improves integration with Cinema 4D Release 8. For instance, you can now grow and animate hair on HyperNURBS objects that have weighted points and edges.
Version 2 is compatible with Mac OS X (10.1 and higher) and Mac OS 9.x. You'll need version R7 or R8 of Cinema 4D to use the hair generation system. The suggested retail price of Shave and a Haircut is US$353. Owners of version 1.x can update for $50.
This story, "Shave and a Haircut v2.0 bows; Cinema 4D hair modeling" was originally published by PCWorld.