Do it yourself with Ambrosia’s Coldstone game engine
By Peter Cohen
MacworldJAN 15, 2002 4:00 pm PST
If you’ve wanted to make your own games but you’ve been frustrated by the lack of available tools to make it happen, you may be interested in Ambrosia Software’s latest announcement. Today the company released the
Coldstone game engine. Developed in coordination with Beenox Studios, the Coldstone game engine enables Mac users to create their own games.
“Imagine a set of powerful yet easy to use tools for constructing your very own stand-alone game … no rules … a completely blank sheet of paper on which to pen your masterpiece, your imagination is the only limit on what you can create,” said Ambrosia in a statement.
One proof of concept has already been released by Ambrosia — the game is called Pillars of Garendall, and it’s a graphical role-playing adventure game set in a fantasy world. Ambrosia intimated that this game isn’t the limit of what can be done with Coldstone, however.
RealBASIC, Director, Flash or other generic media creation tools are well-suited towards general purpose work, but Ambrosia explained that Coldstone is specifically geared towards making games. The company said that Coldstone helps to streamline the game design process, enabling users to create standalone titles that run natively on Mac OS, Mac OS X and Windows.
“Create once, and distribute on whatever platform you choose, with all of the technical details taken care of for you,” said Ambrosia.
System requirements for Coldstone call for a PowerPC-based Macintosh, Mac OS 8.1 or later (including Mac OS X), 40MB RAM, and a CD-ROM drive.
Users interested in giving Coldstone a try can download a demo version from Ambrosia’s Web site now. The full CD includes a library of artwork and sample source code to help you get started. The CD, including shipping, costs US$49.