Mac game publisher
today announced that its conversion of Max Payne has gone gold master. The game will ship to stores next month; MacSoft indicates it should be on store shelves by July 16.
Max Payne is a third person action game that puts you in the role of a rogue New York City cop during the century’s worst blizzard. Framed for murder, Max is on the run from the cops and mob. He’s on a mission of retribution against what seems like impossible odds.
Developed by Remedy Entertainment and published for the PC by Take Two Interactive Software, Max Payne was originally announced for the Macintosh last year following a multi-title Mac publishing agreement between Take Two and MacSoft’s parent company Infogrames.
Featuring photo-digitized textures, self-adjusting difficulty levels and interstitial sequences that look pulled from a graphic novel, Max Payne also utilizes innovative Matrix-style “bullet time” sequences. Activated by the player, “bullet time” slows down the action while keeping your reflexes in real-time, making it possible to train your weapons on the enemy while trying to dodge a hail of gunfire.
Minimum system requirements for Max Payne call for a G3/450MHz or faster, Mac OS 9.1 or higher, including Mac OS 10.1.4 or later, 900MB free hard disk space, 128MB RAM (256MB for OS X), 16MB OpenGL-compliant graphics card.