Mac game publisher MacSoft today announced that its conversion of Max Payne has gone gold master. The game will ship to stores next month; MacSoft indicates it should be on store shelves by July 16.
Max Payne is a third person action game that puts you in the role of a rogue New York City cop during the century’s worst blizzard. Framed for murder, Max is on the run from the cops and mob. He’s on a mission of retribution against what seems like impossible odds.
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Developed by Remedy Entertainment and published for the PC by Take Two Interactive Software, Max Payne was originally announced for the Macintosh last year following a multi-title Mac publishing agreement between Take Two and MacSoft’s parent company Infogrames.
Featuring photo-digitized textures, self-adjusting difficulty levels and interstitial sequences that look pulled from a graphic novel, Max Payne also utilizes innovative Matrix-style “bullet time” sequences. Activated by the player, “bullet time” slows down the action while keeping your reflexes in real-time, making it possible to train your weapons on the enemy while trying to dodge a hail of gunfire.
Minimum system requirements for Max Payne call for a G3/450MHz or faster, Mac OS 9.1 or higher, including Mac OS 10.1.4 or later, 900MB free hard disk space, 128MB RAM (256MB for OS X), 16MB OpenGL-compliant graphics card.