Those of us who spend too much time staring at cathode-ray tubes can always benefit from an occasional glimpse of real life. So if you can bear to wrench your eyes away from this article, turn and look at the nearest wallyou may have to stand up and peer over your cubicle to find one. Chances are you’ll see a single color of paint coating some portion of that wall. And yet you’ll notice that the surface comprises a myriad of shades, with the brightest shades near the light source and the darkest ones far away. In the natural world, gradual color transitions are the norm; solid colors are something we never actually witness.
So it’s hardly surprising that a solid color applied in Adobe Illustrator or a similar vector program looks altogether synthetic. Images need subtle variations of color to look natural. Illustrator’s Gradient palette can spice things up by applying multiple shades and colors, but the resulting transitions are unnaturally regular and don’t respond to an object’s shape. A better solution is to create custom blends, gradual color transitions between two or more hand-drawn paths. Custom blends give you more control over the shape and speed of your gradients. When you’re finished, place the blends inside a mask to adopt an object’s shape, and you’re on your way to photo-realistic art. (For tips on creating blends, see the sidebar “Perfect Blends.”)
While custom blends have been possible for more than a decadeoriginally popping up in Illustrator’s 1988 editionIllustrator 8 greatly expanded their features. Blends are now live, updating dynamically when you edit the source paths. This ensures that you can edit a blend without having to start from scratch each time. You can blend three or more paths at a time, creating complex blends that taper gently at the beginning and end. For more-dramatic coloring, you can also blend paths that contain gradient fills, a perfect technique for simulating chrome and other complicated color transitions. Best of all, you can attach the blend to a curve, which means you can precisely mold a color transition to the surface of a rounded object.
For a different effect, Illustrator 8 also provides a Gradient Mesh tool that lets you add points of color inside a shape (see the sidebar “Working with the Gradient Mesh Tool”). Though ultimately less flexible than blendingit can’t control the shape of a key color as a blend can, for examplethe Gradient Mesh tool does offer the advantages of speed and ease of use.
Be forewarnedcreating good, realistic blends is no piece of cake. Even with these added features, blends remain one of the trickiest members of Illustrator 8’s arsenal. If you’ve never experimented with blends before, give yourself some latitudelike sketching with a pencil, getting shading exactly right takes time and patience. But if you’re an experienced blender, get ready to take your skills to the next level. Illustrator 8 has the power to create color transitions once all but impossible within a vector-based drawing program.
Contributing Editor DEKE McCLELLAND is the best-selling author of books on graphics applications, including Real World Illustrator 8 (Peachpit Press, 1999) and Photoshop 5 Bible, Gold Edition (IDG Books Worldwide, 1999).April 2000 page: 102
Perfect Blends
Illustrator 8’s blend feature ALLOWS you to create gradients that conform to an object’s exact contours. Although the concept is fairly straightforwardyou essentially draw two paths marking the beginning and ending of the blend and then tell Illustrator to interpolate them perfecting a blend is anything but simple. Blending is rife with parameters, so many that it’s surprising when something doesn’t go wrong. Fortunately, a little bit of blending theory goes a long way toward learning how to anticipate, decipher, and remedy problems.
Consider the example of the Ping-Pong paddle to the right. I’ve used automatic gradients to shade the handle, and custom blends to add shadows inside and behind the ball. In the following steps, I’ll show you how to shade the paddle’s red pad. I could apply a linear gradient, but a blend will result in a more naturalistic effect.
TIP: Notice that I’ve avoided overlapping the ball shadow (outlined in black) and the paddle blend. The effect may be less realistic than you’d like, but mixing blends requires so much effort and attention to minute detail that I avoid it at all costs. | ![]() |
![]() | TIP: Illustrator creates an invisible path–called a spine–that runs perpendicular to the blend. (To see it, switch to Artwork mode by pressing command-Y.) Each point in the spine controls the position of a path; adjusting the points repositions the corresponding paths. By default, the spine’s segments are straight, which can make your blend look choppy. To smooth out transitions, use the Convert Point tool to convert the spine’s corner points to smooth ones. This often has the added effect of making the blend more closely follow the contour of a path. |
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Illustrator’s Gradient Mesh tool lets you add points of color to a fill, and then it blends them. While it provides no method for constructing specific shape blends, a gradient mesh comes in handy for adding indefinite highlights and shadows. For example, in his photo-realistic rendering of the John Deere logo, graphic artist Brad Neal relied on standard blends to shade the deer icon and the wedge-shaped highlight in the upper-left corner of the name plate. The rest of the name plate requires generalized color transitions, making a gradient mesh the perfect choice.
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