is the latest revision to Codenautics Software’s 3D modeling tool. The new version sports myriad enhancements and bug fixes, and it’s also the first version to run natively on Mac OS X.
Meshwork creates 3D models composed of triangular meshes. Developed specifically to make highly efficient models where speed matters most, models created with Meshwork are well suited for use in games, on the Web and other purposes.
According to the developer, changes in Meshwork 1.8 include:
First release for Carbon/OS X! The Carbon version of Meshwork is now considered the “standard” release; the classic PowerPC is now called “Meshwork (Classic)”, and “Meshwork.68k” is still available for 68k Macs. Other changes:
native file type changed from ‘TEXT’ to ‘Mesh’ (but the format is unchanged, and Meshwork will still open files of either type)
added Viewer Options to Preview window
moving the Open and Save dialog boxes now refreshes background windows
made grid points slightly darker for better visibility on LCD screens
Transform and Create dialogs now remember their settings between invocations
fixed several memory leaks that could occur when using Transform & Create dialogs
fixed an abrupt exit which could occur when saving a posed model, if the number of bones had been reduced since some of the poses were made
subdivide command now interpolates bone settings and texture (UV) mappings
bones and other unconnected vertices are now properly ignored by the Relax and Tense commands
added new menu commands “Zoom In” and “Zoom Out” (with keyboard shortcuts)
3DS exports now have file type ‘3DSM’; 3DS import recognizes either ‘3DSM’ or ‘BINA’
Meshwork is distributed as shareware and costs US$30 to register. Versions are available for Carbon/Mac OS X; Classic PowerPC; and 68K Macs. The 1.8 release is now available in English; Dutch, French and German are all expected to be released soon.