Codenautics Software today announced the release of
Meshwork 1.9. It’s a 3D editing software package used to create efficient 3D triangle-mesh models. Its developer said that Meshwork is ideal for making low polygon count models for use in 3D games, on the Web and other real-time applications. Among the new features in Meshwork 1.9 is full support over material transparency.
Meshwork 1.9 sports the following improvements, according to the documentation:
several new material transparency/translucency options have been added to the Material dialog
no longer crashes if you quit while a Material dialog is open
default button in dialogs no longer have ugly gray border in OS X
3DS import now imports pinned-mode texture mapping coordinates
Texture Map window now updates to reflect currently selected material
Texture Map window no longer draws hidden triangles
fixed crash in OS X when a help tag pops up
if you try to import a 3DMF file without QD3D/Quesa installed, you now get a nice error message instead of an app crash
when a material is smoothed, the normal averaging now applies across duplicate vertices found at exactly the same location (as is often used when you need to apply two different UV locations to the same point in 3D space)
changed the way non-English languages are supported: now uses a “Language Support” folder that maps English to other languages. Alias “L1” points to the language you want Meshwork to use.
Meshwork is distributed as shareware. The software costs US$30 to register. The application works on Mac OS 8.6 or higher, including Mac OS X; separate “classic” or “standard” versions are available for download depending on your system configuration.