The OpenGL Architectural Review Board is presently reviewing the white papers for OpenGL 2.0, a major revision to the cross-platform graphics standard used by Apple and other companies. The review is prompting OpenGL.org to gather support for the new standard from the development community.
OpenGL 2.0’s spec was readied by 3Dlabs in cooperation with other OpenGL ARB members, software developers and the graphics community. Developed to support the graphics hardware industry’s trend towards programmable hardware, OpenGL 2.0 implements support for pixel and fragment shaders, improved memory management and more application control over the rendering pipeline.
With the OpenGL 2.0 white papers currently in review, the folks at OpenGL.org are hoping to generate support for the new specification from hardware and software developers who currently use OpenGL. If you’re interested in throwing your support behind the OpenGL 2.0 white paper, add your company’s name and comments to a
now on the OpenGL.org Web site.
“OpenGL 2.0 will significantly advance gaming and 3D on the Macintosh as well as other platforms. It improves performance, makes it easier to code, eliminates the incompatibilities among different accelerator vendors, allows hardware developers to innovate unfettered and software developers to take advantage of hardware advances using a standard high-level language, and lets OpenGL easily move into other markets such as handhelds, embedded systems and game devices,” said OpenGL.org in a recent statement.