Id Software designer and project manager Graeme Devine recently updated
his .plan file
with news about his progress with updates to Quake 3 Arena, the popular first-person shooter released more than a year ago by Id’s publisher, Activision.
Since the game’s release, Quake 3 Arena has been under almost constant refinement and reworking to help resolve bugs and to improve gameplay.
Devine notes that some new challenges have been introduced with the release of Mac OS 9.1, which Apple first offered to the public earlier this month.
“As many other developers have noticed, there’s a little work to be done to make our games compatible with the new 9.1 release of MacOS,” said Devine. “I’ve yet to address the issues, but will do as soon as I can. Once those are cleared up I’ll release a build. There’s a significant speedup over the current debug build out there.”
Devine is also tooling a version of Quake 3 Arena designed specifically to run on Power Mac G4’s. He’s one of the few commercial game developers out there who has a serious enthusiasm for the Velocity Engine, or Altivec, architecture which makes the G4 chips special.
“The Altivec version of Q3A is awesome,” said Devine. “Unfortunately there is a bug in the Metrowerks compiler Altivec support which means I’m waiting on the update for the compiler. Metrowerks is currently QAing a build of their compiler with this fix included. For those x86 people out there who wonder what the Altivec is, it’s the super computer part of the G4 chip that Apple touts in it’s commercials. It really is incredible, and really does make a ‘super computer power’ difference in application that support it.”
In related news, Devine said he plans to release a new Mac OS X-compatible build of the Quake 3 Arena application with the next release of the Mac version.