has announced plans to bring its Torque 2D Gaming Engine to Apple Computer Inc.’s forthcoming v10.4 operating system release, code-named “Tiger.” The Torque 2D Game Engine’s presence on the platform may help bolster third-party casual game development.
The Torque 2D Gaming Engine supports static and animated sprites — graphical objects that can move around the screen, like characters or ships. Also supported are tiles with a variety of different properties, advanced collision and physics control. The engine will be released with full C++ source code. A specific release date was not offered, though Apple said Tiger itself will ship sometime in the first half of 2005. Torque 2D Gaming Engine will be available for the cost of the Torque Game Engine itself, which can be licensed by small developers for US$100.