GarageGames — developers of the Torque Games Engine — have announced session highlights and speakers for their fourth annual Independent Games Conference, or
(IGC). The event is scheduled for October 7 – 9, 2005 and will take place in Eugene, Ore. Early-bird registration through September 15, 2005 costs US$195 and includes a three-day pass, t-shirt, food, LAN parties and beverage of choice.
On this year’s list of speakers is Ryan “Icculus” Gordon, the veteran game conversion developer behind titles including the Mac versions of Unreal Tournament 2004, America’s Army, Shrek 2 and Spider-Man 2, Postal 2 and more. Gordon will lead a keynote session entitled “Mac OS X Game Development,” and will teach attendees how the Torque Game Engine and Xcode 2 can be used to develop games for Mac OS X.
Created as “a summit meeting of like-minded developers,” IGC was created as an alternative to the more expensive and larger Game Developers Conference (GDC). In addition to keynote sessions, the event features breakout discussions, a “Show-Off Center” where developers can show what they’ve been working with, conference sessions, and the IGC Player’s Choice Awards, where events are given out to Show-Off Center attendees.
The Torque Game Engine supports Mac OS X, Windows and Linux operating systems, and has been used to create games including Marble Blast, ThinkTanks, DH: Lore Invasion, Orbz and more.