OverTheEdge has released an update to its Unity 3D game engine that provides Universal Binary game deployment capabilities. Windows game publishing has also been improved with this release. A free upgrade for all Unity 1.x users, Unity costs as little as $249 to register.
Unity enables you to create 3D games with animation, realistic physics effect and more. You can publish to Mac OS X, Windows, the Web or as a Dashboard widget using Unity. Capabilities include render-to-texture effects, C/C++ plug-in support, skinned character animation and more. Unity was used to develop Ambrosia Software’s 3D platformer “Gooball.”
Unity’s applications go beyond gaming, too. OverTheEdge said the engine is also being used for creative visualization, robotics and AI experimentation and more.
The new 1.2.2 release provides the ability to deploy Universal Binaries for Intel and PowerPC-based Macs. OverTheEdge said that “support for Windows publishing has finally been brought up to the level of Mac support” in the new release, also — games made using Unity are “exactly the same” on both processors and operating systems.
Major changes in the 1.2.x update include a new shading engine framework to make real-time, full-screen graphics effects like blurs and motion blurs, color correction, twirl and vortex. Tools to set up “ragdolls” and First Person Shooter (FPS) controls have been added, as well.
Unity is available in a $249 “Indie” license and a $999 “Pro” license that adds effects, deployment, OpenGL and plug-in support, as well as more flexible usage licensing that’s not in the Indie version.
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