Runtime Revolution and Derbrill Software have announced the release of
Arcade Engine 2.0, a major add-on for Runtime’s Revolution application design and programming tools for Mac, Windows and Linux.
Arcade Engine is a $49 plug-in for Revolution that makes it easier to create games and simulations. It’s especially designed to handle tasks often associated with fast arcade action games, such as controlling object motion and speed, collision detection, action handling and more.
New to the 2.0 release is the addition of ease in and ease out motion effects; enhanced line and box drawing in isometric view; callback messages for constrained controls; support for 3D wireframe objects; improvements to image-based collision handling and more.
Arcade Engine 2.0 costs $25 to upgrade from Arcade Engine 1.x. Users who bought Arcade Engine after February 1, 2006 are entitled to a free upgrade.