The Apple Developer Connection has posted a feature entitled Developing games on Mac OS X using third-party game engines. The article outlines some of the tools available to Mac OS X software developers interested in crafting games on the Mac.
Among the products mentioned is GarageGames’ Torque Game Engine, used to create a number of 2D and 3D games for the Macintosh; OTEE’s Unity, a 3D game engine used to make Ambrosia Software’s GooBall; and PTK, Phelios’ game technology that it’s used and licensed to third parties to create numerous games.
In some ways, the new article builds on details that Apple first presented to visitors to its game site last summer. The article includes numerous screen shots of the engines in use, as well as the games they’ve been used to create, a summary table outlining the various products’ features, and links for further information.