on Wednesday introduced Cinema 4D Release 10, a new version of its 3D modeling, animation and rendering software for Mac OS X.
Character animation is the major focus of this release. New features include enhanced object and animation managers. Objects can be more easily filtered, searched, bookmarked and arranged in layers. The timeline has been rewritten to work the same way as the Object Manager, and new ripple and region edition tools are available, along with improved keyframe interpolation controls. Support for OpenGL has been enhanced, as well.
Character animators gain new tools in the MOCCA modules — joint-based skeletons get an improved Inverse Kinematics (IK) setup; skin deformations allow you to apply a skeletal animation to any mesh, and new weighting tools make it easier to adjust each joint. Lip-synching and facial animation have been improved, and other enhancements have also been made.
BodyPaint 3D version 3
Maxon has also announced BodyPaint 3D R3, a new version of their 3D painting and UV editing software. BodyPaint 3D R3 adds 16- and 32-bit depth painting for softer gradations. It works with HDRI files, as well.
Also new in this release are features that make it easier for artists to manipulate UV maps that are ready to paint on; a path selection tool makes it possible to select seams and refine the UV mesh, and improved “Relax” UV algorithms better interpret geometric object curvatures.
New tools allow users to change pixel aspect ratio and freeze view to the desired resolution. It also inherits features from Cinema 4D. What’s more, integration with Maya, 3ds Max, Softimage and LightWave has been improved.
Maxon didn’t offer pricing for either package.