People once bought just-on-the-market gadgets because they wanted the innovative functionality those gadgets provided. Now, it’s common to buy a device and then immediately try to figure out how to change or enhance its capabilities.
It only took a week after
Apple released the iPhone for its new owners to need to get together and share all they’d learned about hacking their phones. At
iPhone DevCamp, held in San Francisco this past weekend, iPhone owners (and interested non-owners) got together to share their knowledge, brainstorm about future ideas, eat a lot of pizza, and agree that while the iPhone that Apple shipped was an amazing device, the combined brainpower of the attendees could bring it to a whole new level.
For those who aren’t familiar with “camp”-style conferences, they’re no-cost events that anyone can start, anyone can attend, and where anyone can volunteer to speak. iPhone DevCamp was conceived in mid-June by Raven Zachary, Chris Messina, and William Hurley. They saw a tremendous amount of pre-release publicity for the
iPhone, figured the device would be a hit, and hoped to get a hundred or so people to attend a camp to hack on iPhone. More than 300 people showed up to Adobe’s offices in San Francisco last weekend, ready to push the iPhone’s limits.
The closest the Mac world has had to a camp-style conference was
MacHack, the annual developer’s conference that took place from 1986 to 2003. The DevCamp organizers borrowed one of MacHack’s signature events: a hacking contest, which meant that instead of attending conference sessions, attendees would instead spend their time coming up with cool apps and tricks, which would then be demonstrated at the end of the conference. It’s no coincidence that one of DevCamp’s organizers, Christopher Allen, was the 1993 MacHack chair.
Despite the similarities, there was one large difference—MacHack was always aimed at the accomplished wizards of Mac development. No one attending iPhone DevCamp had more than a week of iPhone developer experience. The solution to this problem? Have people team up—the organizers created a colored-dot system so that participants could tag themselves as developers, designers, or testers. The most common question as things kicked off on Friday evening was “How are we going to form project teams?,” and despite worries about trusting the process, when it came time for Sunday’s demos, it appeared that everyone who had wanted to work on a project had found one.
Partly because of the newness of the iPhone, and partly because of the lack of developer documentation (everyone agreed that
The organizers tried to find a few sponsors to help out with expenses, and by the time they were done, sponsors covered all the meals from Friday’s dinner and reception to Sunday’s lunch—including wine and beer in the evenings, bagels in the mornings, and pizza at all hours. They also donated t-shirts and handouts for everyone and a variety of prizes for those who worked on hacks.
The conference climax was Sunday afternoon with the 48 demos showing
the results of the hack contest. Applications ranged from the useful (such as
gOffice, a word processor, and
TeleMoose, a low-bandwidth way to shop Amazon) to the fun (
PickleView, a way to combine baseball play-by-play information from mlb.com with twitters from friends, and
Tilt, a “game in 1.5 dimensions”) to the merely silly (
WinPhoney, an attempt to make a Windows iPhone emulator). Prizes included three iPhones, one of which was awarded as a thank you to Joe Hewitt, the creator of
a version of Firebug for iPhone and started an open source project, iUI, to ease and standardize iPhone UI creation.
There are no set plans to hold another iPhone DevCamp yet, but given the excitement at the event and the popularity of the phone, expect to see this become a regular event.
Sidebar: Developers roll out first iPhone apps
If the goal of last weekend’s iPhoneDevCamp was to produce applications for the iPhone, the event can be considered a success. As of this writing, 58 applications are listed on
the event’s Web site.
Of course, a developer-built iPhone application is different from the programs software makers create for the Mac. In the case of the iPhone, these are Web 2.0-applications written for Safari with programming tools like Ajax. That’s the access Apple offered at
last month’s Worldwide Developer Conference as opposed to a more-traditional Software Development Kit (SDK).
Still, the Web-based apps developed over the weekend cover a wide array of tasks, from Web site launchers to a Web page that counts all of the iPhones on Earth. To use any of the programs, just type in their URL to the Safari Web browser on your iPhone—the browser will access the app, which will then run on your phone.—JIM DALRYMPLE