Disney looks beyond 25 billionth App Store download toward mobile future
By Philip Michaels
The way Bart Decrem sees it, Swampy the Alligator has something in common with Mickey Mouse.
Swampy, of course, is the star of Where’s My Water?, a popular physics puzzle game for the iPhone and iPad. Mickey Mouse needs no introduction. But just as Swampy made his debut with the September 2011 of Where’s My Water?, Mickey had to get his start somewhere—1928’s Steamboat Willie, one of the first cartoons to feature synchronized sound.
That’s a noteworthy point to Decrem, the senior vice president and general manager of Disney Mobile, who thinks that Disney is poised to make the same impact in the mobile world that it did with animated movie-making nearly nine decades ago.
“Disney has always led in technology,” said Decrem, noting Steamboat Willie’s pioneering role in cinema. “We’ve always leaped into new technology.”
Decrem heard the news while travelling on business in South Korea on his way to China—coincidentally, the country where the 25 billionth download was recorded. While in China, Decrem visited Apple’s flagship retail store in Beijing, where store employees were giving demos of Where’s My Water? on the iPhone.
“It was a big thrill,” Decrem said.
It was also a gratifying moment for Disney Mobile. Where’s My Water? marks the first game developed by the entertainment giant to star an original character created specifically for the mobile market. Previous Disney Mobile efforts involved either movie tie-ins or games developed by other companies that Disney had purchased. (The popular Tap Tap Revenge games, for example, are now part of Disney’s portfolio after the company bought Tapulous in 2010. Decrem, in fact, joined Disney as part of that acquisition.)
The key to developing a hit iOS game, Decrem says, is to avoid being derivative—not an insignificant point in an App Store that often feels clogged with Angry Birds knock-offs. Instead, the development team behind Where’s My Water? focused on the gameplay. Half-a-dozen people spent time playing with the core mechanics behind the game—for instance, digging with your finger to move water through soil. From there, Disney Mobile was able to build out the story, characters, and world that Where’s My Water? inhabits.
“The App Store rewards awesome experiences,” Decrem said. “We told the team to build just the best experience you can.”
At the center of that experience in Where’s My Water? is Swampy, an alligator who’s awfully fond of taking showers. Players have to direct water past obstacles and to the pipes leading to Swampy’s shower to successfully solve a puzzle.
Since the initial release of Where’s My Water? last fall, Disney has rolled out regular updates, adding more puzzles to the mix. A January update added puzzles from the perspective of Cranky, Swampy’s nemesis in the regular game, where players direct contaminated water to kill the algae covering Cranky’s food. Earlier this month, Where’s My Water? added 20 new free levels, giving the game a total of 200 puzzles for players to solve.
Expect more Where’s My Water content to come, Decrem says, including new characters. Disney plans to spend more energy localizing the app—it’s already been a top download in 79 countries. And later this year, Swampy will go beyond iOS devices when he appears in a 12-episode Web series. (In fact, in a behind-the-scenes video for Where’s My Water?, Disney Mobile senior game design Tim FitzRandolph says that his secret hope is that one day “you’ll be able to meet Swampy at Disneyland.”)
Decrem says Disney Mobile is hoping to create one more new original character this year while it continues to focus on existing characters as well. The goal, according to Decrem is “not to put out a game because there’s a movie coming out, but to put out a game because the team is excited about it.”
To hear Decrem tell it, Disney is already excited about the potential of the smartphone market, which some analysts believe will grow to 1 billion smartphones by 2013. “For a generation of guests at Disney, this is their first screen,” Decrem said. “They don’t have a computer at home and they may not have a TV. [Mobile] is a massive opportunity to reach people.”
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