This week we welcome Brianna Wu, head of development at Giant Spacekat and friend of Macworld, to discuss making games for the Apple TV. Turns out, Apple’s restrictions make the most sense if you’re developing games Apple’s way, but that’s obviously not how every game studio works.
We also discuss iOS 9 and our confidence in its stability—as well as our annoyance at those incessant popups urging beta testers to skip right ahead to iOS 9.1. The iPad Pro still has us a bit baffled, so we toss around theories as to what role it will ultimately fill in Apple’s lineup and the lives of its eventual users.
Special thanks to this week’s sponsor. Red Hat makes enterprise software trusted in the world’s most demanding data centers. Find out what they can do for yours at redhat.com.
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