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Super Mario Run’s always-on Internet requirement could ruin the fun for many gamers

Nintendo's first mobile game has a requirement more common to console and AAA titles.

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Ian is an independent writer based in Israel who has never met a tech subject he didn't like. He primarily covers Windows, PC and gaming hardware, video and music streaming services, social networks, and browsers. When he's not covering the news he's working on how-to tips for PC users, or tuning his eGPU setup.
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