In some still images,
Inmost’s pixel art evokes happy 1980s Nintendo games. In action, though, it doesn’t take long to realize you’ll find few smiles here.
Seconds in, Inmost warns you that you might find it “emotionally upsetting.” Moments after that, you start playing as a poor little girl scrambling to escape her locked monochrome apartment. Not long after that, you wander past shadows as a sad bearded man and then (for a dash of action), you slice through looming horrors as a knight. And after a few hours of all that, you may start wondering if you’ll revisit Inmost in your nightmares.
It’s both frightful and moving. It’s also more than a little reminiscent of indie darling
Limbo, but Inmost carves out an identity for itself with three playable characters, hidden object hunts, and a story you don’t have to guess at. For that matter, I see its gloom as a welcome break from the infectious, colorful cheer of so much of the rest of Apple Arcade. Every yang needs its yin.